Tag: Genoger

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  • Madretsma

    A mystical metropolis, given divine power by the god of magic [[Jaideon]] himself. The blessing has infused the city with a great power in and of itself that keeps the buildings from eroding, allows the cobblesigils to function, as well as have many other …

  • Nagpipe Nights

    The great city of [[Nagpipe Nights]] is a haven for the scoundrel and a wonder for the wandering minstrel and a treat for most that come through. A city enriched in gambling, entertainment, brothels, and a wide and embracing variety of different creatures …

  • Bailea

    A holy place and stronghold of the priesthoods of [[Xercal]], [[Coordin]], and other good or lawfully aligned deities.

  • Chil Dragorn Keep

    Once a base established to the north inbetween [[Arcgard]] and [[Zaldune]] by the [[Arcguard Army]], it was eventually overtaken by rebellion factions and drow squads alike with the purpose to become their own militia apart from both Arcgard and Zaldune …

  • Arcgard

    The biggest mortal settlement in all of [[Genoger]]. It is in the south and has a vast amount of the south either under it's control or shares control with other lands such as [[Ysdorf]] and the harbor town of [[Kein]].

  • Genoger

    One of two continents in the world and the most populated and civilized of the two. Most of the known world is within this very continent. The following races are naturally occuring in [[Genoger]]: *Mortals(Humans) *Dwarves *Drow *Gnomes * …

  • Zaldune

    Hundreds of arc ago, Zaldune was once a Dwarven city by the name of [[Hanorath]]. When the Drow invaded nearly 800 arc ago, it took three arc for them to drive the Dwarven community out and place themselves permanently there. Once the proud monument of …

  • Hanorath

    The name for what once was the great underground city of the Dwarves in [[The Vaulting Mountains]]. The name has been replaced just as the Dwarves have been with the name [[Zaldune]].

  • Lofty Hills

    A trading outpost in the middle of the [[Bardoss Woods]] that lie in the east of [[Genoger]]. Lofty Hills has survived for so long in due to the outposts unique position. The [[Dabid Tribes]] inbetween Bardoss Woods and [[Chil Dragorn Keep]] frequently …

  • Bardoss Woods

    The woodland area that is east in [[Genoger]] and surrounds [[The Vaulting Mountains]], with a tip of the north slightly covered as well. The Dwarves have small encampments set up in the north of these woods and their biggest one, [[Shenardenger]], close …

  • Ulascu Ruins

    An old fortress outpost that was overrun by raiders and the ruins remain as a reminder. It was a first attempt by [[Arcgard]] to expand its boundaries in the north before trying to go even further north and establish [[Chil Dragorn Keep]].

  • Kein

    A harbor town that is southeast of [[Arcgard]]. Despite it's size it boasts a great amount of trade with many merchants(and some do illegal trade with pirates of the [[Carnedad Ocean]].) The name Carnedad pirates refer to [[Kein]] is the old name for the …

  • Doogan

    The island kingdom of the northeast in [[Genoger]]. It's main note is that it was originally an island inhabited by minotaur tribes until human frontiersmen explored the unknown island almost one thousand arc ago. Despite the original reaction by most, …

  • Fey Woodlands

    The [[Fey Woodlands]] are located to the east and northeast of [[Genoger]]. They are the main home to the Fey and it is also known by them as [[Zelentrian's Grove]].

  • Changlings

    The offspring of a [[Doppelganger]] and another humanoid to form [[Changlings]]. *Creating a Changling* -Medium Size -Base land speed 30 feet -Changlings get a +2 racial bonus on saving throws against sleep and charm effects -Changlings get a +2 …

  • Doppelganger

    A shapechanging race of beings that roam across [[Genoger]]. *Creating a Doppelganger* - +2 Strength, +2 Dexterity, +2 Constitution, +2 Intelligence, +4 Wisdom, +2 Charisma - Medium Size - Base Speed of a Doppelganger is 30 feet - Darkvision 60 …